ClientMedia Architecture Biennale 2012 mab12.mediaarchitecture.org/
Spine is an interactive installation based on twenty glowing cubes and an atmospheric sound composition. Each cube is moved in fluid motions by two computer-controlled motors. The movements of the cubes, as well as the sound composition, react to nearby visitors by working together as one coherent expression in dialogue with the surroundings - a fifty meter long spine floating in space continually displaying new movements, light scenes and sounds. Spine is moody, sometimes shy and avoidant at other times more curious and almost aggressive.
Kollision is the main designer of the installation and was involved in all stages of planning and execution with a specific focus on creating the interactive and sensor based 3D-engine, which controls the winches and the 3D-positioning of the cubes, controlled the light sources and triggered event sounds.